AGES: 8+
PLAYERS: 2-6
GAME TWO: UNLOCK THE TRAP!
Unlock the trap by picking the correct pieces in order!
CONTENTS: 1 Booby Trap gameboard, 21 large (blue) pieces,
21 medium (yellow) pieces, 21 small (green) pieces, 6 game cards
and 1 replacement rubber band
• Each player randomly chooses a game card (
).
• The youngest player begins and play passes to the left.
• Players will remove ONE piece in the order indicated on their
cards.
SETUP:
• Once a piece is touched, the player must pick that piece or pass
their turn. They may not choose a different piece.
• Place each piece on top of its spot on the card.
• Pieces that are chosen out of order must be placed aside.
• If the ticker passes over a raised mark, the offending
player must discard the removed piece and any other pieces that
have popped off of the board. The player must also discard ALL
the pieces on their card and start over.
• Pull the tension bar back and hold.
• Secure the bar by placing a YELLOW piece in the circular
depression (fig. 1). You may now gently release the bar.
• Turns may be passed.
• It is okay for following players to also pass their turns, BUT if turns
are passed for two rounds, the player who begins the third round
MUST remove a piece.
• The player to fill up their card and “unlock the trap” by getting
their combination first wins the game!
Ticker
fig. 1
• Randomly place the colored pieces on the board.
• Take hold of the tension bar and move the yellow piece next to the
other game pieces on the board.
• Gently release the bar against the playing pieces.
Raised marks
are on the right side
of the gameboard.
HINT: try pushing the pieces against the front wall to clear up gaps.
GAME ONE: CLASSIC BOOBY TRAP
Score the most points to win!
fig. 2
RUBBER BAND REPLACEMENT:
• Flip the board over.
• The youngest player begins and play passes to the left.
• In turn, players will remove ONE piece.
• Once a piece is touched, the player must pick that piece or pass
their turn. They may not choose a different piece.
• If a player removes a piece without moving the ticker past a raised
mark (fig. 2), that player may keep it.
• Stretch the rubberband over the hook on the tension bar and the
ring attatched to the board (fig. 3).
• Be sure that the rubber band is contained by the tabs that stick out
of the tension bar (fig. 4).
Tension bar hook
• If the ticker passes over a raised mark, the offending
player must discard the removed piece and any other pieces
that have popped off of the board. The player must also discard
3 points worth of pieces from their collection (see SCORING). If
unable to discard 3 points, the player must pay what they can
and pass.
• Turns may be passed.
fig. 3
Ring
• It is okay for following players to also pass their turns, BUT if turns
are passed for two rounds, the player who begins the third round
MUST remove a piece.
• Play continues until the board contains pieces equal to the number
of players in the game (example: a 4-player game is over when
there are 4 pieces left).
Contain the rubber band
between these tabs.
• Count the pieces and add up the points (see SCORING). The player
with the most points wins!
fig. 4
©2006 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242
MADE IN CHINA
Questions or comments? Write to us at the address above, call 1.800.486.9787
SCORING:
• Large (blue) piece = 3 points
• Medium (yellow) piece = 2 points
• Small (green) piece = 1 point
In an effort to continually improve our products, items may vary from those shown.
Item # 2522-00-16
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