Fundex Games Games 8360 02 20 User Manual

FUNDEX GAMES, LTD.  
COLOR  
FILE NAME:  
PRODUCT:  
8360-02-20-I_HitTheDeck.ai  
CMYK  
Hit The Deck  
8360-02-20  
SPOT COLORS  
ITEM NUMBER:  
ASSEMBLED SIZE:  
FLAT SIZE:  
3.1875”W x 3.625”H  
15.75”W x 7.1875”H  
DO NOT PRINT PANTONE 144C! (DIELINE)  
After the DECK card has been played, the next player starts  
a new discard pile with any number card from their hand  
(see WHEN UNABLE OR NOT WANTING TO MAKE A  
PLAY section).  
WILD CARDS: A Wild card can be used in two ways.  
AGES: 8+  
PLAYERS: 2-6  
THE SPECIAL CARDS:  
The special cards are explained as follows.  
W
1: When placed on any number card or any  
OBJECT: To score points by playing HIT, THE and DECK  
cards in order, and by getting rid of all of your cards by  
matching the other cards by kind or color.  
Reverse card, the player will call out either  
Yellow, Green or Purple. That is the color of the  
card that the next player must play.  
HIT, THE, DECK CARDS: These cards can only be  
played under certain circumstances. The HIT card is  
the easiest to play (and starts the HIT THE DECK  
sequence of card play). A HIT card may be played  
H
WHEN UNABLE OR NOT WANTING TO MAKE A PLAY:  
At the beginning of your turn, if you cannot play a card, or  
do not wish to play a card, then you must follow the  
directions of the symbol on the back of the top cards of the  
draw pile. If the card back has a number (1, 2, 3, 4 or 5) on  
it, you must draw that number of cards from the draw pile,  
and then your turn is over.  
CONTENTS: 108 cards (3 sets of purple, green and  
yellow cards, each set containing 3 each of numbers 1  
through 5 and Reverse cards; 6 Wild cards; 6 Search  
cards; 14 each of red cards HIT, THE and DECK).  
on any number card or on a Reverse card. A THE  
2: A Wild card may also be used to replace a  
card in a HIT THE DECK sequence. The Wild  
card can be used as a THE or a DECK after a HIT  
has been played, or as any of the three cards if all  
three are being played at the same time.  
T
card can only be played on a HIT card. A DECK  
card can only be played on a THE card.  
D
PENALTY: After playing a DECK card (thus  
completing the HIT THE DECK sequence), if a  
player fails to say “HIT THE DECK” and hit the  
deck with the flat of one hand, then the player  
must draw two card, as a penalty, and add them  
to his or her hand. To catch the player, you must  
wait until they have taken their hand off the  
DECK pile they just won, then you must say, “You  
didn’t say ‘HIT THE DECK’” before the next  
player has played a card.  
SET-UP: Shuffle the deck thoroughly and deal 7 cards, one  
at a time and face down, to each player. Players hold their  
cards in their hand so that no one else can see them. The  
rest of the deck becomes the draw pile.  
®
Example: You need to play a number card from your hand  
to start a new discard pile, but you have no number cards.  
If the symbol on the back of the top of the draw pile cards  
is a number 3, you must draw 3 cards from the draw pile  
and end your turn.  
A Wild Card cannot be played after a Search card.  
SEARCH CARDS: This card may be played on any  
number card or any Reverse card, regardless of  
color. If a player plays a Search card, the next player  
must draw new cards (ignoring what’s on their  
backs) from the draw pile, one at a time, until the  
player draws a number card and plays it, thus  
ending the turn. Play continues normally with the  
next player. (A Wild card does not count as a  
number card.)  
PLAY: The player to the left of the dealer begins play by  
starting the discard pile next to the draw pile. The player  
starts the discard pile by playing any number card from  
their hand. If the player has no number card to play or does  
not wish to play a card from their hand, the player must do  
what the back of the top card of the draw pile indicates (see  
WHEN UNABLE OR NOT WANTING TO MAKE A PLAY  
section of the rules). Play progresses to the left, with each  
player playing one card from their hand, if they can, on the  
discard pile.  
S
If the symbol on the back of the top draw pile card is an “F”  
you must Flip this card face up on the discard pile (to  
become the new top card on the discard pile), and end your  
turn. (Note that the “F” card stops a HIT-THE-DECK card  
play sequence, and changes it to something else.)  
INSTRUCTIONS  
SPECIAL CASE: If you are in a situation where  
you could play a HIT card, but also have in hand  
a THE and a DECK card, then you can make a  
special play. You must say, “HIT THE DECK”  
while you are playing all three cards from your  
hand. You then take the entire discard pile since  
you were the one who played the DECK card,  
and play continues normally. The only difference  
is that you got rid of three cards in one turn,  
instead of one. Note that, at the start of your turn,  
if a HIT card is the top discard, you can not play  
THE and DECK cards, together as a pair. You can  
only play the THE card in this situation.  
Example: If a HIT has been played, the next card to be  
played normally must be a THE, but if the next player has  
no THE (or does not wish to play it) and an “F” card is the  
top draw pile card, then the player Flips this card over  
onto the top of the discard pile, thus stopping the HIT THE  
DECK sequence.)  
ENDING THE HAND: When one player gets rid of their  
last card, the hand is over, and players score as explained  
below. After scoring, the player to the left of the dealer  
becomes the new dealer for the next hand, and play  
continues, as explained in the PLAY section.  
For more great games visit:  
Playable cards are determined by the top card of the discard  
pile. If the top card is a number card, the player can play  
another number card of matching number or color.  
If the last card from the draw pile is drawn, play continues  
until another player is required to draw. The hand ends  
immediately, with no player going out, and all players score  
only their own DECK piles, as explained below.  
Example: If the top card of the discard pile is a yellow 3,  
the player may play any number 3 card or any yellow card.  
If the symbol on the back of the top draw pile card is a color  
dot you must draw from the draw pile, one card at a time,  
until you draw a card of the color indicated by the dot and  
then you must play it on the discard pile, and end your turn.  
(Note that the play of this card stops a HIT THE DECK card  
play sequence, and changes it to something else.)  
There are other special cards that may be played on number  
cards (see SPECIAL CARDS section).  
© 2009 Fundex Games, Ltd.  
P.O. Box 421309 • Indianapolis, IN 46242  
Questions or comments?  
REVERSE CARDS: A Reverse card may be played on  
SCORING: Paper and pencil are needed for scoring. The  
player who goes out scores a point for each DECK pile  
made by him or her, plus one point for each unplayed card  
in all opponents’ hands. Each remaining player scores one  
point for each DECK pile they have in front of them.  
any card of matching color, or on another Reverse  
card. If a player plays a Reverse card, the direction  
of play reverses.  
If the top card of the discard pile is a HIT card, the next  
player must play a THE card. Once a THE card is played,  
the next player must play a DECK card. There are occasions  
when a player choses not to play a card in the order  
described above (see WHEN UNABLE OR NOT WANTING  
TO MAKE A PLAY section). When the DECK card is played  
the player must say “HIT THE DECK” and then actually hit  
the deck (discard pile) with the flat of one hand. The player  
then takes the entire discard pile and places it in a neat  
face-up pile directly in front of him or her. This will count  
as a score for the player at the end of the hand.  
R
Write to us at the address above,  
call 1.800.486.9787  
or email [email protected]  
2
5
MADE IN USA  
Example: If the play is going to the left and a  
player plays a Reverse card, the next player to  
play will be the player on the right, and play  
continues to the right until another Reverse card is  
played, and so on.  
WINNER: A scorekeeper keeps a running total of each  
player’s score, from hand to hand. When one player  
reaches a total of 50 or more points, the game is over, and  
the winner is the player with the highest score.  
THE  
THE  
HIT  
Game Design by  
Garrett J. Donner and Michael S. Steer  
®
5
DECK  
ck  
5
2
ITEM # 8360  
8360-02-20  
In the two-player game, if a player plays a Reverse  
card, that same player gets to take another turn.  
Draw Pile  
Discard Pile  
(Back of Cards)  
1
2
3
4
 

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